VANQUISH
A VR accessory designed to blur the lines between reality by improving the user’s experience through virtual immersion
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Understanding The User
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21-35 y/o make over 50% of the FPS gaming market
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38% of gamers worldwide are between the ages of 18-35
My target consumer is a 20-30 year old male. Possible gun owner. Average annual salary of 80k.
After my first round of sketching I revisited my mood board and decided to soften the design language of the previous forms.
I wanted the design to feel cohesive with the visual aesthetic of the Oculus controllers.